top of page

Thoughts on matchmaking

Jan 303 min read
Modulate: Partnering to fight toxicity
Toxicity plagues games – no matter how good they are. Driven by a small minority of offenders, the culture of a game can easily tip,...

Jan 82 min read
New feature: Player Authentication
The past year, the most frequent request we received from our customers was: “Can Idem help us simplify player auth?” Starting today,...

Aug 13, 20244 min read
Games to match: Project Sparrow – Arena archery combat
In our series “Games to match” we are looking into the games our customers have built, their journey, and their solutions to technical...


Aug 7, 20241 min read
Grubby on matchmaking
Grubby – eSport-pro and RTS legend, turned streamer – talks about his experiences with matchmaking, the fundamental concepts, and common...


May 22, 20242 min read
Hathora: Bringing matchmaking to scalable game servers
Hathora has been enabling games of all sizes, from indie to major titles, with their scalable multiplayer game servers. We are now happy...


Mar 23, 20243 min read
Don't mess up the launch – a matchmaking perspective on game release
The Importance of Launch Day Matchmaking The launch day of a new multiplayer is a unique opportunity: player engagement and activity...
bottom of page