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Algorithms – that's what we do.
About
We enable game studios to provide the best possible multiplayer experience to their players. Studios should do, what they do best. Create memorable games for player to enjoy and moments to cherish.
Studios shouldn't be satisfied to launch a great game just to see players turn away, because waiting time is too long. Studios shouldn't be forced to make investments into statisticians, just to meet the bare minimum player experience. Indie studios shouldn't be left unable to show off the great things they have created, because they can't afford matchmaking.
For all of them, we provide the necessary tool, to bring state-of-the-art matchmaking to their game.
History
Founded in 2023, Idem looks back at years of experience creating multiplayer matchmaking, with battled-tested algorithms that served over 50M matched players across a variety of games. Andrea (aka 'Toxi'), being an avid gamer and particularly RTS-enthusiast, himself built the matchmaking for W3Champions, the community ladder credited with reviving Warcraft III competition around the world (reference).
Andrea developed the matchmaking for Frost Giant's Stormgate before joining forces with Mäx and Moritz to launch Idem, with the goal to democratize access to great gaming experience.
Stefan Titz
Product
Has spent over four years at scale-up Tulip Interfaces turning complex systems into intuitive products. Previously worked as a product development consultant at McKinsey.
Stefan holds an MPhil from the University of Cambridge and an MSc in Mechanical Engineering from the Karlsruhe Institute of Technology.
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